And along came Palia to charm us all

Among the communities of the MMO fallen, blazing torches are still borne aloft for WildStar, Landmark, and Free Realms. So it was not surprising to see such a warm reception for last week’s news of a brand-new MMORPG that looks to encapsulate elements of all three of those games.

I speak, of course, of Palia. I was on vacation when the announcement of this “community sim massively multiplayer” game, and even as remote as I was, I noticed that it was everywhere on Twitter and in the news. It’s not every day that you get the word of a big new MMO being made, especially one from industry alums who want to make something more than just your stripped-down combat machine.

The basic gist, as far as I can ascertain, is that Palia is looking to incorporate a bit of crafting sims and farming/town life sims in an MMO environment. More of a “wide array of activities” approach than a combat specialized one. And that’s a great idea, because boy are we sick of the same-old, same-old. The mention of an evolving community storyline is VERY intriguing, as I feel that MMO studios gave up on this a while back.

And while the concept is enough to grab my interest, the presentation took my interest and propelled it into the hyposphere. It’s got WildStar-style housing (eeeeee) and a Landmark/Breath of the Wild “cozy” graphical style. The whole world looks colorful and lush. It’s one of those games that I didn’t know how much I needed it until it was announced.

Of course, it’s a ways off. Pre-alpha testing this summer is the word, so probably another couple of years at earliest. But I am really thrilled to see another major player enter the MMORPG scene, especially with such a cool mix of ideas and visuals.