“I hadn’t realized that perhaps in both my old(er) age of adult reflexes and the fact that I’d gotten used to more forgiving, time-saving mechanics in modern games that I had fallen into a nostalgia black hole trying to get back to old school games […] I don’t really say this to state that we’ve gotten soft as we’ve gotten older and games have gotten more forgiving (I can’t tell you the amount of times I had to watch poor Lara Croft, 2013 edition, get destroyed because of my mistakes), but to say that games have evolved a bit with respect to how respectful they try to be with the time gamers have to play.”
“The problem is… I don’t REALLY want to play World of Warcraft… I want to play the game circa 2009 when we were still in love with the Wrath of the Lich King patch cycle.”
“MMOs are hardly dead. Sure, they might go through phases where new business models are introduced, or new markets become dominant, but they’re still around. Creating an MMO is likely to turn a good profit.”
“In ArcheAge, we are now seeing an increase over time in our player base, but many players, old and new, have requested a way to bring together more players on each server.”
Guys! People! We didn’t want to merge — and we are NOT merging, just “evolving” here — but you all demanded it! It’s your fault! We have more people, so why wouldn’t we merge and take away your hard-earned housing plots? This makes sense!
[Getting in a few minutes playing WildStar with my six-year-old son on my lap]
Son: Dad, why are you killing those animals?
Me: Because they’re dangerous.
Son: But isn’t this their world?
Me: …let’s go look at my rocket ship house again!
“Advice To Game Developers
Please perfect your basic artwork assets, models, and animations before releasing anything to the public. It’s a huge turn-off to see placeholder models and animations that make your game look like a high school project. It’s literally the first thing I evaluate to determine if your development effort is serious business or you’re just a bunch of kids messing around in somebody’s basement.”
“In short, I am not stranger to attempting to operate without a clue.
But Elite: Dangerous has set the bar for making me feel the ass. I sit here even now wondering why I bought the game.”