Quote of the Day: Dragon hate

My eldest son is absolutely dragon-crazy these days, so when I told him that my World of Warcraft character had a dragon mount, he demanded on the spot that I show him. We log in and I pull out the mount to his “oohs!” Now I can’t fly it, at least in Northrend, because I haven’t paid whatever for the cold flying. Then this happens:

Son: Make him fly!

Me: I can’t.

Son: Why not?

Me: Because Blizzard hates its fans.

Quote of the Day: Nostalgia black hole

“I hadn’t realized that perhaps in both my old(er) age of adult reflexes and the fact that I’d gotten used to more forgiving, time-saving mechanics in modern games that I had fallen into a nostalgia black hole trying to get back to old school games […] I don’t really say this to state that we’ve gotten soft as we’ve gotten older and games have gotten more forgiving (I can’t tell you the amount of times I had to watch poor Lara Croft, 2013 edition, get destroyed because of my mistakes), but to say that games have evolved a bit with respect to how respectful they try to be with the time gamers have to play.”

~ Overly Positive

ArcheAge PR speak

“In ArcheAge, we are now seeing an increase over time in our player base, but many players, old and new, have requested a way to bring together more players on each server.”

~ From the “official server evolution” FAQ

Guys! People! We didn’t want to merge — and we are NOT merging, just “evolving” here — but you all demanded it! It’s your fault! We have more people, so why wouldn’t we merge and take away your hard-earned housing plots? This makes sense!

Quote of the Day: Basements

“Advice To Game Developers

Please perfect your basic artwork assets, models, and animations before releasing anything to the public. It’s a huge turn-off to see placeholder models and animations that make your game look like a high school project. It’s literally the first thing I evaluate to determine if your development effort is serious business or you’re just a bunch of kids messing around in somebody’s basement.”

~ Endgame Viable