(You can follow my playthrough of The Secret World on Bio Break’s projects page! WARNING: Spoilers and stories ahead!)
- So the name of this mission has me wondering: In the Savage Coast, are we still in Kingsmouth (the town)? Is the entire island also considered Kingsmouth’s territory? Because there is a bit of geographical separation as well as the fact that the first zone is called Kingsmouth.
- Anyway, heads on stakes. Gotta put an end to whoever’s doing that.
- The tracks I follow to the culprit (a headhunter wendigo) are pretty faint and a good example of how TSW puts quest elements out in the open that nobody notices unless they’re on that particular mission.
Army of the Deep (side mission)
- An insanely easy mission, this one has you standing in one place while a few waves of draug come by. Intercept, kill, then on to killing the big bossy. Easy peasy lemon squeezy.
Through the looking-glass (side mission)
- Well there’s a body on a spit in the middle of the river, and as usual, it’s my job to go check it out. I think I will qualify for the world’s most experienced coroner before I finish this game.
- The body is booby-trapped, as “The Collector” comes to… er, collect me? He and his minions are those sackcloth guys. Nothing tough, even after stepping on a mine or two.
Red’s Tackle (side mission)
- Another breadcrumb quest, this one tasks me with returning a tacklebox to Red. This is perfect, as I was heading there anyway!
- I am a sucker for a good quest name pun.
- I’ve always liked Red’s Bait & Tackle. It’s a warm, friendly place that’s right in the middle of a whole lot of trouble, yet Red doesn’t look too concerned about that. Maybe it’s the protection of the Council of Venice guys right outside, I dunno. Red and his family are the main introduction to the Wabanaki tribe, who will feature much more prominently in the next zone.
- No, Red’s Bait & Tackle does not sell dynamite. According to the sign.
- Anyway, Red talks about how bad things are coming for Ami (the “bait”) — and that I am the finishing line. I love how my character looks behind her when he says this: who me?
- I head out and start killing Ak’abs. Let me tell you, if you like dealing with Ak’abs — and who doesn’t? They’re so delightful — this is the mission for you. Lots and lots of Ak’abs.
- Eventually I end up at a dark, dank cave, where Ami joins me on a stroll through its twisted innards. I actually like having her along, since she provides some companionship and exposition (mostly flavor text, but still). Also, she fights a bit!
- Ami says that the Ak’ab slept “for generations” below the ground, but like cicadas, they’re back.
- I’m really not a fan of this mission. It goes on way, way too long for one thing — the cave is very long, and you have to fight your way all the way into it, guard Ami while she destroys the nest, then fight your way right back out. Plus, all of this fighting is in cramped quarters against the always-dashing Ak’abs. So glad to have finished it.
Another bug hunt (side mission)
- In the cave that we went into in Ami Legend, there’s a dead soldier lying there. It’s up to me to collect his and his buddies’ dog tags, for my scrapbook, I assume! I like being able to do a couple of missions at the same time.
- It’s a little disturbing to me that all of these four soldiers are in their underwear. What… is the story with that?
The Light that Blinds (side mission)
- Why Red and company have been able to survive while surrounded by Ak’abs and draug is given some explanation in a series of wards (now in dreamcatcher form!) placed around the store.
- I assemble my own natural ward with the help of some feathers and sinew from a deep one. The final result not only completes the mission, but gives me a one-shot item that disables Ak’abs. Perfect now that I’m done fighting them!
Crustacean curse (side mission)
- Hey, you know what would be a great activity to do while wandering around in a draug-infested bay? Check lobster traps! Boy this game is wonky some times.
- Red is playing chess with Ami’s daughter Kyra and having a conversation with her about winning. It’s laden with meta references to playing TSW as a whole — with mentions of the endgame, not fighting every battle, being the player instead of the piece. At least, I want to think that it’s meta.
- With the double AP event going on, I’m gaining enough to buy my way into the second-tier skills. I’m trying to shore up my current build (which is already terrific). I swap out Thor’s Hammer for Electrical Manifestation (due to the latter’s purge ability. Unfortunately, it’s also on a long timer, keeping it from being in every fight). I also add Critical Control to jack up my crit rating even further when I’m attacking hindered targets. Ideally I want to work up to Ice Manifestation, since its hinder works well into several of my synergies.
- Your enjoyment of this mission will largely be dependent on whether or not you like staking up corpses. If you do, you’re in for a treat and I really do not want you to be my friend. Essentially, I work my way up the draug chain of command by burning and staking the bodies of the underlings, then killing and staking the little boss that comes after me for doing that, then the same with a bigger boss, then a much bigger boss, and then C’thulu himself. It’s messy, weird work.
- Ami indicates that the Wabanaki are at a disadvantage in this supernatural takeover because of some division that happened several years back. Still, there might be a chance to harness the island’s strength and have it fight back.
- To do this, of course, I’m going to have to run around and collect mushrooms from all over the zone. Why? I am not sure why. Sometimes — many times — The Secret World doesn’t really explain what’s going on in a mission. It trusts that you’re smart enough to figure it out from context and clues, or it’s just jerking you around. That’s the first rule of The Secret World: It loves to jerk you around.
- The second rule is: This game hates you. It’s OK to hate it back sometimes.
- So I do my dutiful chores and pick mushrooms, which is made joyful by the fact that all of the mushrooms poison me, damage me, or summon every Ak’ab within the tri-state area to pay me a house call. I actually die to a mushroom, believe it or not.
- I did bump into one sackclocth creature that had a rather chilling name: His Daughter’s Keepers. Brrrrr…
- Mushrooms acquired, I mix up a recipe, eat it, and get high on shrooms. This somehow warns me that there’s a large pod about to give birth and that I need to destroy it within five minutes. See rule number one of The Secret World (above). I will say that the color palette change is actually kind of cool for this part.