Since approximately a quarter of the world’s population — according to the sky-high queue numbers — was attempting to log in to Dauntless’ open beta this past weekend, I thought I would do the same. Seemed like an attractive title done by some ex-Blizzard folks, so why not? And never underestimate the draw of free-to-play, even in the grand year of 2018.
I have not understood the whole “monster hunter” genre nor partaken up to this point. If I am correct, it’s essentially “Raid Boss: The Game” where all you do is fight a mega-boss… and then another… and then another. With a whole lot of action combat and some expected crafting along the way. It’s like an MMO if you stripped it down to some of its lesser interesting parts.
After giving Dauntless a few hours, I am sure that I still don’t quite get the appeal of these games. I was bored, antsy, and ready to be done with it.
Character creation was fine. Adequate. In a really weird move, you initially have to pick out two pre-created “ancestors” and then mold the resulting blend of the two. No matter who I picked I ended up with a severe-looking and somewhat off-putting character. At least I could amuse myself by putting facial hair on women. Yes, I am 10 years old.
The visuals and especially the characters reminded me of a slightly less good-looking Landmark. If nothing else, I miss that game for its style. Really grooved on all of that.
There weren’t any classes from which to choose, so I got the default sword and eventually changed over to chain blades. Right now there are five weapon types, so I guess five “classes.” Seems kind of thin to me. Would have loved a machine gun or bombs or something. Going toe-to-toe with giant monsters seems kind of suicidal to me.
As far as I could ascertain, the basic gameplay loop is this: You accept a mission to kill a giant behemoth and then are ported to a floating island containing just one of these. You and your few silent player friends run around picking flowers and trying to find the boss, sending up a flare when one of you does. Then you engage in a boss fight that lasts shy of forever. It’s not helped by the fact that there is no on-screen indicator (that I could tell) informing you of how much life the boss has left. You just slash and cut and watch damage numbers go by, occasionally taking a breather to quaff a potion.
The combat, which is definitely the meat and the potatoes, is mostly fluid and involves some combos on your part and a variety of moves on the boss’. Everything’s controlled by mouse, so you only have a light and heavy attack and have to do them in a certain pattern to trigger a combo. I was horrible at this, but what did it matter? Slash slash, guy’s going to die one day anyway.
The combination of action combat, a boss with no health meter, and very simple moves (with no special abilities like what I would get in an MMO) quickly turned me off to the whole process. If I’m going to be clicking this much, I might as well be playing Diablo or something else that pays off with a lot more loot.
Between missions you head back to Ramsgate, the main town hub. It’s quite attractive (I can’t really fault the game’s style and design) but there was no life to it. People just ran in, got missions and did crafting, and ported back out for the next mission.
Maybe there’s something more to these types of games that I’m not getting. Maybe it’s just not the kind of game for me. I can accept that. But no matter what, Dauntless was not successful in piquing my interest or retaining me as a future player.