Last week, I got to settle a lot of curiosity I’ve had with Ship of Heroes by spending several hours in the mission beta. My only previous experience was making a character and running around, so it was really great to see some of the meat-and-potatoes of the questing system this time around.
I went with a tank this time, because why not? It’s not the typical archetype I’d pick. I went with some sort of luck-based primary and a “street sweeping” secondary.
And yes, it’s totally janky. It’s a beta’s beta. Every other time I went in or out of a building, I had to reload my character because the doors wouldn’t work. There’s half-finished art everywhere, and the stuff that’s more in place looks like it was lifted from a CD-ROM adventure from the late 1990s. Then there’s stuff that looks fantastic, such as the superhero character creator itself, so it’s heading in the right direction. Just not there yet.
I played through six missions of a chain. Apparently you pick a faction to help and then dedicate yourself to pushing through those storylines and getting rewards from them. There was only one in this beta, but it worked surprisingly well. I had no problem completing missions or figuring out where to go, and the combat itself — janky elements aside — was honestly enjoyable. I wanted to see more skills, so I think my next objective is to roll up some different characters and experimenting around with them.
It’s certainly not near release, so I’m resetting my expectations to two or three years from now. That’s cool. I just want it to cross that finish line strong rather than be one of those crowdfunded MMOs that finally launches to a resounding silence.