AFK is a new feature of Bio Break where I compile a number of posts that have caught my attention the week prior, along with my short commentary. It’s like reading the Sunday funnies, just without the color, pictures or panels!
- New blog I’m checking out this week: Nuts and Bolts. Mostly Nuts.
- A Wall of Text speculates that Star Wars: The Old Republic might be able to house up to 100,000 players per sever, due to the technology they’re using. I think that sooner or later we’ll see the end of separate servers in games and view them as old timey relics of the past, but 100k is a good start!
- Dragonchasers steps on the cautionary breaks regarding OnLive — something I should probably take into account, eh? So many “if’s” with this one… but you never know!
- Epic Slant looks at feedback concerning the few high end dungeons in WAR — I’ve only run Bastion Stair, not having been in a guild that is too organized otherwise. WAR’s dungeons have always been very lackluster compared to their MMO counterparts, and that is a shame.
- Dude, just rename Hardcore Casual to “WoW Tourists Go Home!” already. Heh. But good post nonetheless!
- No, Trembling Hand, it’s not a joke. But considering how many people assume that it is, maybe the execs should rethink this little name brand switch.
- Frank at Overly Positive lives up to his blog’s name by giving a pep talk to the Warhammer community — and anyone who just enjoys playing games for the fun of it, instead of the work.
- “GDC Retrospective Part 1” @ Of Course I’ll Play It tackles Paul Barnett’s lecture, and most importantly his concept of your personal “golden age of gaming”. I honestly don’t know when that would be for me. Maybe I have several golden ages!
Addressing #2 here because I’m aiming more at your comment than the original article:
On the single-server-for-all theory, I’d say it depends on the game type. One server works really well in the competitive environment of EVE for instance.
I think one-server is attractive to developers / publishers / network geeks because it’s simpler and more cost-effective infrastructure.
But I also think there will be a backlash, from players (like myself, I’ll admit) that would prefer servers more local-community oriented. I’ve always been more comfortable with the west coast crowd closer to where I live for instance, I’m not really looking for a small world approach to gaming.
Timezones and regions will always be an issue, so long as the earth keeps revolving around the sun.