Posted in AFK

AFK – March 29

afk3AFK is a new feature of Bio Break where I compile a number of posts that have caught my attention the week prior, along with my short commentary. It’s like reading the Sunday funnies, just without the color, pictures or panels!

  • New blog I’m checking out this week: Nuts and Bolts. Mostly Nuts.
  • A Wall of Text speculates that Star Wars: The Old Republic might be able to house up to 100,000 players per sever, due to the technology they’re using. I think that sooner or later we’ll see the end of separate servers in games and view them as old timey relics of the past, but 100k is a good start!
  • Dragonchasers steps on the cautionary breaks regarding OnLive — something I should probably take into account, eh? So many “if’s” with this one… but you never know!
  • Epic Slant looks at feedback concerning the few high end dungeons in WAR — I’ve only run Bastion Stair, not having been in a guild that is too organized otherwise. WAR’s dungeons have always been very lackluster compared to their MMO counterparts, and that is a shame.
  • Dude, just rename Hardcore Casual to “WoW Tourists Go Home!” already. Heh. But good post nonetheless!
  • No, Trembling Hand, it’s not a joke. But considering how many people assume that it is, maybe the execs should rethink this little name brand switch.
  • Frank at Overly Positive lives up to his blog’s name by giving a pep talk to the Warhammer community — and anyone who just enjoys playing games for the fun of it, instead of the work.
  • “GDC Retrospective Part 1” @ Of Course I’ll Play It tackles Paul Barnett’s lecture, and most importantly his concept of your personal “golden age of gaming”.  I honestly don’t know when that would be for me.  Maybe I have several golden ages!

One thought on “AFK – March 29

  1. Addressing #2 here because I’m aiming more at your comment than the original article:

    On the single-server-for-all theory, I’d say it depends on the game type. One server works really well in the competitive environment of EVE for instance.

    I think one-server is attractive to developers / publishers / network geeks because it’s simpler and more cost-effective infrastructure.

    But I also think there will be a backlash, from players (like myself, I’ll admit) that would prefer servers more local-community oriented. I’ve always been more comfortable with the west coast crowd closer to where I live for instance, I’m not really looking for a small world approach to gaming.

    Timezones and regions will always be an issue, so long as the earth keeps revolving around the sun.

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