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Moon Over Endor has an excellent recap of a chunk of info on TOR that Total PC Gaming covered, and I’d like to pick out a few things to discuss.
We finally have some word on character customization — it seems as though every class will get to choose between one of two specialty paths at a certain point in the game. Smugglers become either Scoundrels or Gunslingers, Cousulars go either healing or mezzing, and Inquisitors go either lightsaber combat or controlling/lightning.
This is pretty cool — it turns 8 classes into 16, more or less, and how can you not love the idea of becoming a Gunslinger? Pshaw. I am so there. One of my biggest concerns of TOR was the role of healing in the game. Frankly, I’m at the point where a new MMO could be released without a dedicated healer, and I’d be ecstatic. No offense intended to healers and those who love to be healed, but it bottlenecks grouping (since everything’s balanced around having at least one healer in a group, you HAVE to have a healer) and makes players feel forced to take healing if they’re in a class that offers it as a specialty.
My “last hope” for this in TOR is that companion characters can function as healers in lou of a player character — and this article does address companions that are “unlocked” and stored at a central hub. They also mentioned that companions are unique (it seems) to certain classes, so a Knight and a Smuggler probably won’t be sharing the same companions.
So. Much. Turkey. I may not survive. If it comes to it, my final words will be… “check out these links…”:
And on the previous episode of Mutant Reviewers:
I think this’ll be my last NaNoWriMo post for the time being. It was incredibly cathartic to type in “The End” to my tale, and just to know that it was done, I had crossed the finish line, and I could stop writing for now. Not that I didn’t love it, I did, but I was and still am wiped from the constant need to develop and write more story.
My wife’s still working hard on hers, approaching 60K words with no sign of stopping. As soon as she finishes and I go back through mine with a quick spell check and read-through for obvious errors, we’ll finally get to exchange works and enjoy the fruits of each other’s labor.
So what did I get out of this year’s NaNo? What did I learn?
A few days ago I handed out a homework assignment to any EverQuest 2 bloggers/players out there — I wanted to hear what features of the game they considered to be better done than WoW (or features that WoW simply doesn’t have). Not for bashing purposes, but just out of curiosity why these gamers had gravitated to EQ2 over Blizzard’s little boy.
So if you’re curious, like I was, check out the following posts:
P.S. – An older article on the same subject at Elder Game
P.P.S. – And Hudson’s previous thoughts on the subject.
P.P.P.S. – A rebuttal.
Whew… I’m not really consistent with this feature, but from now on, I’ll try to post this at least once a month. The MMOmeter is a quick look at how I’m personally feeling toward existing and upcoming MMOs, ranging from hot to cold. So how’s the MMOmeter changed since this past June — and what’s stayed the same? Let’s take a look!
Note: The number in the parenthesis next to the MMO title represents if it has moved up or down the list. +1 means it moved up towards “hot”, -1 means it’s moved down toward “cold”, 0 means the same as last time, and N/A means that it wasn’t on the previous chart.
HOT
WARM
LUKEWARM
COLD
Homecoming: A Comedy of Errands, my novel, is now complete. 50,573 words!
I am elated, zonked and a bit sad. NaNo is a tremendous time of the year, and I’m terrifically happy that I did it once more.
My wife hasn’t finished her novel, but she’s over 52,000 words right now and still clicking. We honestly can’t wait to read each other’s works.
Here in the USA and perhaps in other countries — French Indochina? I don’t know — it’s Thanksgiving, which means that I participate in two of the three great traditions for this holiday: awesome, copious amounts of food, giving thanks for the blessings that God’s given me, and football. Between parades and football on TV, it’s like station programmers wanted to make a day where they’d be assured I’d never switch on the telly*.
So when it comes to MMORPGs, what do I have to be thankful for? Let’s eek out an easy article and compose a list:
So to all these things and many more, I raise a turkey drumstick of thanks today!
P.S. – Some of you have inquired as to the latest episode of the MMO Fo’ Show. To make a long story short, we did record it, but we had subsequent technical difficulties that mean you’ll never be able to hear it (and it WAS a great show). Because of time limitations, we might not be recording any more shows in the future either. Sorry!
* “Telly” means television, to my readers in the U.K.
Do you play EQ2? Are you a blogger? Could you do me a favor?
Since EQ2 is hitting its 5th year anniversary as well, one of the things I would love to read is an article about five features or aspects of EQ2 that are better than World of Warcraft. I’m not asking for a WoW-bashing post, just highlighting successful features you felt did WoW one better.
So… if this is you and you’re bored today, that’s the homework assignment from Prof. Syp*
(*It’s well-known that any blogger with the name “Prof. [name]” is to be obeyed right away.)
Steam’s running a short-time sale, offering (among other games) Fallen Earth for half off. They’ll even sweeten the deal with special in-game faction t-shirts. You can also pick up Champions Online for $20, which is a pretty good deal as well!