RIFT shows MMOs how cosmetic wardrobes are done

wardroberightYesterday RIFT launched Update 3.2, making it the first of three MMOs that are recently revamping their wardrobe systems (the other two being WildStar and SWTOR). I hate to call it before the other two get to show off their stuff, but I have to say that RIFT did it right. Seriously, I can hardly think of a way that this new system can be improved.

It’s not as though the old wardrobe was horrible, just a little inconvenient in that you had to handle actual pieces of gear. But there was plenty of room for costume slots and it served its purpose well. However, I’m not complaining at this new wardrobe, because it’s a giant step up from what we used to have.

It seems that RIFT took a look at other popular systems and combined them to make the most accessible, painless wardrobe possible. The biggest change is that the new wardrobe no longer requires any physical gear; cosmetic variants are saved the second a player loots a new art template (much like Guild Wars 2’s newer wardrobe). Once obtained, a player can go into the wardrobe interface and simply click on the gear slot to choose a piece to wear.

Oh, did I mention that characters can use any type of gear — cloth, leather, chain, or plate — as cosmetics? I love that there are no restrictions on this, so if you wanted to make a heavily armored mage, you can make that happen.

The new wardrobe also allows you to dye pieces (in two tones per piece) on the go, which is something that LOTRO doesn’t do. You have a selection of unlocked dyes and can add more that you either acquire or purchase from the store.

It’s better than Guild Wars 2’s system by far: RIFT lets you save multiple outfits and doesn’t limit you with a microtransactiony token cost. Really, the only downside is that I am not a fan of 80% of RIFT’s armor art style, but at least now I have a lot more from which to choose.

It will be neat going forward in the game, since any piece of loot has the potential now to expand the wardrobe selection automatically. Good job, RIFT. The ball’s in your court now, other MMOs. I dare you to do better.

(Don’t miss Belghast’s take on the 3.2 wardrobe as well!)

Battle Bards Episode 49: RIFT

riftposterFrom the mind of Inon Zur to the ears of the Battle Bards comes the soundtrack to RIFT. And while the Bards may have a positive past with the game, their reaction to the score is a rocky ride indeed. What treasures and traps will they pull out of this music? Find out as they welcome Steff back into the fold after her long absence!

Episode 49 show notes

  • Intro (featuring “Defiant Theme” and “Iron Pine Peak”)
  • “Main Theme”
  • “Moonshade Highlands”
  • “Scarlet Gorge”
  • “Silverwood”
  • “Shimmersand”
  • “Atagarian Well”
  • “Stonefield”
  • What did we like best?
  • Mail from Josh
  • Outro (featuring “Siren Song”)

Listen to episode 49 now!

RIFT: A rogue and her duck

gob2My gaming focus has shifted (not exclusively) to RIFT over the last couple of days, as I attempt to at least get out of Goboro Reef, if not get through the expansion. Part of my current frustration is in the higher health pools of enemies and how long it’s taking to burn through them. There’s a delicate balance between making a mob too easy and too frustrating with the whole time-to-kill, and I do not envy devs in trying to strike that balance while considering the enormous range of builds and gear load-outs.

Anyway, since this is RIFT, I was experimenting a lot with alternative builds. It’s still one of the most brilliant aspects of the game. I was using a hybrid Ranger/Sabo build so that I had a good tanky pet while tossing bombs and charges at foes, but while that worked to keep me safe, my DPS was lacking big-time.

I shifted to a full saboteur build and was looking at how to place those last 15 talent points to get some heals and survivability going on. A 10/5 split between riftstalker and tactician gave me a few nice options, but even so I was throwing 10 straight bombs and charge bundles at enemies — and that wasn’t enough to get them even past 40%.

However, this experimenting did shine a light on a lovely level 61 talent which took the riftstalker’s DPS penalty away for using the guardian mode. With that talent and just a few points into riftstalker, any of my characters would have vastly improved survivability. So I took that idea and applied it to my bladedancer build and have been loving it. The bladedancer does have enough DPS to get quicker kills, constant means of health regeneration, and now a higher health pool and more armor thanks to guardian mode.

I’m definitely looking forward to Update 3.2 for many reasons. The wardrobe improvements are a huge blessing for this game, and I’ll look forward to unlocking more pieces and spending more time putting together outfits.

I’m even more intrigued by the improvements to Instant Adventures. I don’t do a lot of IAs right now, but my thinking is that whenever the new calling comes out this year, I’ll probably level a character exclusively through IAs now that I’ve seen the quest content. Getting to play around in Hammerknell in IA mode sounds pretty cool!

I was slightly tempted to buy the new squirrelicorn mount from April Fool’s Day — which is really just a squirrel mount with an ice cream cone stuck on its head — but the 4500 credits price tag quickly shied me away. I’m almost at the point where I can buy another package of REX with my money, which will bring me up to 1900 credits for a small spending spree.

Anyway, here’s to hoping I can bust out of Goboro tonight!

RIFT Hoarder’s Edition

hoarders-fb-200x200RIFT has been on my backburner for a while now and may well continue to stay there. I’ve just gotten a little burned out on it and have other, more pressing (and interesting) game goals elsewhere. But it’s also hard to stop logging in at least once a day to pick up my free daily gift and to send my minions out on a rampage.

That’s started to create a problem for my inventory, actually. The artifacts I already have and all of the crafting mats get thrown onto the auction house on a weekly basis, bringing in a nice stream of near-effortless revenue. When I get up to around 1200 plat, I buy some REX, spend the credits, and start the cycle anew.

But where the problem lies is in the sheer volume of housing items (and dimensions) that my minion army is bringing back. Whereas in some MMOs a housing item is a semi-rare treasure, in RIFT with minions it’s a tidal wave of stuff. I keep separating it into three piles: stuff I want to use, stuff I can sell for a decent profit on the AH, and stuff that’s just vendor trash. Gradually, that first pile grows and grows and grows, even with only a daily injection of minion missions.

This is like #firstMMOworldproblems, I know. Not only are my bags bursting, but I have a TON of stuff in housing escrow that needs placing. What I need to do is to go into housing and place all the things, a project which would probably take an hour or more. And I keep putting that off because I’m not really playing RIFT (and hence, not really needing the housing).

So I’ve become a hoarder. Maybe I need an intervention.

RIFT: Serving a life sentence on Goboro Reef

reef1Do you ever get bogged down in a zone and feel like you’ve been there forever and will probably never leave?  When every log in feels like a reminder that you’re stuck in a prison of developer design?

That’s pretty much where I’m at in RIFT’s Goboro Reef and why I haven’t talked about this game in a while.  Somewhere along the way, the unrelenting pink-and-purple landscape got to me, the quests took too long to do, and my progression’s slowed to a crawl.  I’ve had many days where I only log in to do dailies and then zip back out of there lest I be reminded of my incarceration.

So why has this happened?  The story is actually not half bad, especially with the amusing and somewhat terrifying story of Finric and his alternate realities.  And then there’s the above winged lady who’s leading a burning invasion into the place, because that’s what you do when you see a waterworld: You try to burn it up.  Makes sense.

If not the story, then what?  First, I am not a fan of this landscape.  Oh, the “former wet reef is now exposed to the dry air” was a neat twist, but now that I’ve had to weave my way through the valleys and crags for days on end, I’ve grown weary of it and missing the early portion when I could swim over and under it all.  I can’t believe I’m saying this, but I wish that there was more underwater adventures in this zone, not less.

Second, my build just isn’t working any more.  I thought that once I geared up with new Nightmare Tide quest rewards that my relative DPS output would get back to where it was with Storm Legion, but nope, it’s far weaker than it’s ever been.  Standard mobs have a much higher health pool then before and I’m going through too many rotations trying to burn them down.  I’ve even found myself dying to stupid stuff that shouldn’t have even touched me before.

reef2I know that sounds like whining, and I guess it is, but there’s a combat sweet spot between things being too easy and too hard or aggrivating.  I feel like I’ve wandered into the latter territory and it’s not made for fun fights.

So I might be abandoning my trusty Bladedancer build.  I’m going back to a Saboteur/Ranger setup to have a pet take the damage while I build up charges and get some heavy DoTs ticking down.  It works, although it too is much slower to kill than what I’ve seen in the past.

Really, I just want to be done with this area and experience something new.  I not only have two more Nightmare Tide zones after this, but I think they’re adding a fourth area this week with 3.1.  Gotta get a move on, little doggy!