To start my “free agent game” experiment for 2024, I whipped up a list of about 25 MMOs, hit the RNG, and ended up with… EverQuest II! Instantly I felt — for no good reason — nervous about this, a little voice chattering away, “you made a mistaaaaaake.” It’s the voice that comes out any time I push myself to get out of my comfort zone for a while and start second-guessing myself.
But no, I’ve committed to this, and I’m going to do it. EQ2 for a week. Let’s go!
After retrieving my login details from who knows how many years in the past, I logged in to find a little level 1 Ratonga Necromncer staring at me. I have no idea when I made her, but it felt right to go ahead and adventure with her rather than start over. As a plus, she had gobs of veteran rewards waiting to claim — including a 4-year reward, so there’s some indication of time — so why not!
I started off in some dark wooded zone where giant golems were pounding on a town. After some time to get my UI and keybinds in order, I tentatively began questing and fighting. The good news is that EQ2 is about 90% familiar to any other tab-targeting MMO, so the learning curve is pretty shallow. I still find the graphics and overlay kind of tacky and floaty, but it’s serviceable. The quest back-and-forth chatter with NPCs may be one of my favorite ways that an MMO has dispensed with missions, as I really paid attention all the way through them.
Combat was a piece of cake. Apparently EQ2’s Necros are a lot like WoW’s Warlocks, in that you get a pet and then toss a lot of DoTs on a mob so that the DoTs and pet finish the job. My “undead knight” there is the saddest excuse for a skeleton pet I’ve ever seen. Not only is he tiny, but he has no weapons or armor and he kind of just “dances” at the bad guy instead of punching him or something.
EverQuest II is fully functional as an MMO, but every corner of it feels… archaic. You get this from older guard MMOs that never wanted to be user friendly, only functional to the indoctrinated. The way the UI looks to the sounds to the interactivity is not terrible, but it’s certainly not as smooth as WoW or RIFT. I guess it’s something I’d get used to and not even notice if I was playing this for a long time, but tossing me into this now makes all the rough edges very apparent.
Even the quest flow — I’m in Darklight Woods — isn’t the best. It’s a whole lot of “run all the way out, do a thing, run back to me, get another task, run out, do another thing, run back to me, etc.” I was dying for some multi-step quests that would update as you went along, which I’m sure this game has somewhere.
But even with these nitpicks, the core combat and questing loop is solid. I’m not struggling to figure out what to do or where to go, and that’s pretty big when it comes to getting acquainted with an unfamiliar (or long-lapsed) MMO.
As I was questing, a very nice Shadowknight came up to me and offered to buy a mount for me. I told her that I was just trying the game out, but she insisted and tossed me a huge bag as well. And then proceeded to try to teach me everything about the game in 20 minutes. I didn’t want to dampen her enthusiasm or be rude, so I made the appropriately encouraging noises and drank it in. Hey, it was the nicest thing anyone’s done for me in a game in a long time, so I wasn’t about to ruin it!
I did pick up a pony mount in the City of Hate (Detroit). Now I’m zooming all over the place with reckless disregard for speed limits.
I got this feisty little draggo pet from the new Year of Darkpaw celebration. My daughter was quite charmed by it, so I guess it stays out for now.
And my new favorite Necromancer ability is flinging vampire bats at the enemy. But egads, I forgot how much EverQuest II keeps throwing new skills at you. I’m not even level 10 and already I have like three hotbars full of abilities.