
(This is part of my journey going playing through Chrono Cross. You can follow the entire series on the Retro Gaming page.)
The crew continue to penetrate deeper into the Dead Sea, where we get an increasing picture of a monumental disaster paused right at its peak. Massive waves are frozen as they crash through high-tech-looking buildings, and we’re just strolling on top of the surf like nobody’s business. We also fight “robo duckys” here, because why not?

On one of the monitors, we get yet another one of these infuriating sort-of (but not clearly explained) connections to Chrono Trigger, as Lavos is directly called out. There’s also an Enerton device (“but you’re still hungry…”) later in this level. But this isn’t a sequel, oh no!

At the center of the Dead Sea is the tower of Geddon — actually, several towers fused together somehow. Maybe the robo duckys have been busy over the past thousand years?

It is a really neat place — maybe one of my favorites in the game so far. It’s like a fusion of subway, shopping mall, and even dinner theater jammed together.

We keep encountering what looks like the shades of Chrono, Lucca, and Marle, but as kids.

They then encounter Nadia’s Bell (from 1000 A.D.) smashed on the courtyard floor. Argh, this game is so infuriating with these vague teases. Anyway, the shades accuse Serge of ruining the planet and messing up the victory from the previous game, which is explained in further detail by a friend of Serge’s father, Manuel. Manuel said that the aversion of future disaster by Lavos was somehow undone by Serge surviving a storm a decade ago, so now the planet is on track to be ruined again.

One of the fun little things about this game is that you can sometimes have the same characters from the two worlds encounter each other. There tends to be a lot of head-scratching and paradoxes afterward.

Before there was ever “Pray return to Waking Sands,” there was “We gotta go to Viper Mansion AGAIN?!?” Hey, Chrono Cross’ world is only so big, so the devs obviously liked getting the most out of every location. So yeah, we’re back in the mansion, this time trying to rescue Viper’s daughter Riddell and pick up a few more recruits.

The whole affair in the mansion this time ends in — naturally — a dinosaur stampede over the oppressing military. As these things often do.