Good thing, bad thing: Fallen Earth, STO, Neverwinter

And here it is, the last three MMOs that I’ve played for any good length of time!

Fallen Earth

  • Good thing: The world was ridiculously large and full of awesome post-apocalyptic detail and black humor.  Probably my all-time favorite sandbox.
  • Bad thing: The combat and skill use were quite underdone.  I really wish that this game had gone with the standard MMO tab-targeting attack format.

Star Trek Online

  • Good thing: Space combat is visually dynamic and something I don’t get in any other game, nevermind any other MMO.  I loved being able to pilot my own spaceship and customize it to my heart’s content.
  • Bad thing: Too little content.  Once I was done with the featured episodes, there was little else to keep me in the game.

Neverwinter

  • Good thing: This hit the sweet spot of “guilty pleasure” in the action MMO department.  It’s mostly mindless questing and fighting, but relaxing as well.
  • Bad thing: The really generic D&D setting started to turn me off after a while (and the voice acting is horrendous).
Advertisements

Good thing, bad thing: EQ2, Dungeon Runners, Tabula Rasa, Wizard101

trboxAn extra-long Friday edition as I get close to finishing up this series!  Hope you all had large amounts of tasty birds yesterday.

EverQuest II

  • Good thing: This ended up being a very full-featured MMO with so much to do that I can’t wrap my head around it.  I always respected how it kept trying new ideas.
  • Bad thing: The weird plasticky visuals aged so, so badly.  It’s a hard game to look at, in my opinion.

Dungeon Runners

  • Good thing: The humor wasn’t sophisticated, but it did often make me chuckle, especially at the multiple digs concerning MMO tropes.
  • Bad thing: At the end of the day, it really was a stripped-down Diablo clone that didn’t have a lot of meat to it.  Even WITH rainbow gear.

Tabula Rasa

  • Good thing: The world felt very dynamic and alive, as enemy troops kept dropping in and I went through the land as if I was a soldier on the front line.
  • Bad thing: The lackluster and rather pointless logos/character customization system.  It didn’t seem like much and I never got into my character because of it.

Wizard101

  • Good thing: The family subscription deals were and are a great idea.  My wife and I did enjoy playing this together for a while because of it.
  • Bad thing: The long, long combat animations that were unskippable — and the constantly twirling camera.  I actually got seasick from this game.

Good thing, bad thing: SWTOR, TSW, WildStar

tswboxStar Wars: The Old Republic

  • Good thing: Lots and lots and lots and lots of story, and while it isn’t always up to BioWare’s best, it’s generally good and plunks the player right in the middle of it with conversations and choices.  I love this sort of thing.
  • Bad thing: Datacron jumping puzzles.  Your characters already jump like diseased lemurs in this game, and there are too many stupid jumping puzzles to get these stat boosts.  Yet I cannot resist doing them!

The Secret World

  • Good thing: The sheer genius and meta-gaming of investigation missions — so unlike and head-and-shoulders above other games’ quests.
  • Bad thing: Combat takes stupid long, doesn’t “feel” right, and the new AEGIS system is another layer of crap to wade through on that front.  I’d pay to play on a server with faster combat, I would.

WildStar

  • Good thing: One of the best MMO soundtracks I’ve ever heard, period.  And if I can squeeze another thing in under the table, I was always attracted to the art style and color palette on display here.
  • Bad thing: AMPs are a confusing mess.  There has to be a better and more streamlined character customization system than this.  Carbine needs to create it.

Good thing, bad thing: The Sims Online, GW, GW2

simsThe Sims Online

  • Good thing: Playing with the head wheel on the box cover performed admirably.  OK, fine, it was kind of cool to build my own house in classic Sims fashion.
  • Bad thing: This game was a prime example of a design failure that misfired on every cylinder.  It ended up being a land of virtual brothels and soulless skill training plots… and nothing else.

Guild Wars

  • Good thing: I loved (and still admire) the skill collection system.  It was a riot to expand my character’s abilities not by merely leveling up, but by performing specific actions in the game world.  Plus, music and art was purdy.
  • Bad thing: Other than feeling at a loss as to goals, I’m going to single out the way that spell users would lob their basic attacks at enemies as if they were playing badminton.  It looked so, so dorky and made me hate playing spellcasters.

Guild Wars 2

  • Good thing: The variety of objects and jump-in-and-jump-out casual friendliness of this game made is a terrific gaming staple for me for a long time.  I look forward to returning some day.
  • Bad thing: The living world story was worse than bad — it was simply dull.  And it was being promoted and developed instead of much more needed features, like dungeon improvements, more zones, and actual housing.

Good thing, bad thing: RIFT, LOTRO, DDO

lotroboxMoving on to a handful of more recent MMOs — and some of my biggest staples!

RIFT

  • Good thing: I still think that the mix-and-match soul system is one of my favorite and most flexible class arrangements in any MMO.  Plus, no matter what calling you choose, you can fulfill any role you like.
  • Bad thing: It’s a small nitpick, but I am not a fan of the Ranger, Warrior, or Cleric pet designs at all.  Ugly, almost all of them.

LOTRO

  • Good thing: One of the best realized fantasy worlds in the biz and a game that I loved to explore because of that.  Even today, it all gels so well together.
  • Bad thing: I’ve always found the combat to be clunky, slow, and not as thrilling as it should be.  Can I toss legendary items in here too?  Oh, that would be cheating.

DDO

  • Good thing: The dungeon master narration is one of those D&D features that never made the hop to other MMOs, but it’s great here.  It really gives a sense of purpose and progression during a quest.
  • Bad thing: The classes are really complicated and require a LOT of study to properly build.  More work than I’m willing to put into a game these days, sadly.

Good thing, bad thing: City of Heroes, Champions, Marvel Heroes

cohToday we’re going to do a superhero-themed day!

City of Heroes

  • Good thing: Hands-down, the character creation system.  Even though the graphics aged badly, it still was an incredibly flexible system that allowed you to make virtually any superhero you wanted.
  • Bad thing: I got fight fatigue bad at times, especially when a bazillion particle effects would be going off at the same time and I couldn’t visually track anything on the screen.

Champions Online

  • Good thing: Again, I’ll go with the character creator.  It’s somewhat neutered today with the F2P model, but it had a lot of great options and I really dug the cel-shaded character look.
  • Bad thing: Having high hopes that this would be the second coming of City of Heroes and seeing it fail to gel.  On paper, it should have been so much better.  In practice, it came up short.

Marvel Heroes

  • Good thing: Diablo plus Marvel’s universe actually works — and it has a really generous free-to-play model.
  • Bad thing: I didn’t like the isometric camera for this, as there were often enemies just off-screen that I couldn’t always see or objects that kept getting in the way.

Good Thing, Bad Thing: AO, WoW, WAR

sun1One quick exercise that I engage with my teens is to go around our circle and do “good thing, bad thing” — in other words, to share one good thing that’s happened to them this past week and one bad thing.

As it’s a holiday week and I have some family-related activities to engage in, I’m going to forgo my normal posts and schedule to do an entire week of good thing, bad thing with the 22 MMOs that I’ve played for a decent length of time.  Let’s get cracking!

Anarchy Online

  • Good Thing: I loved the atmosphere and music, especially in the Shadowrealms.  It truly felt like an alien planet that wasn’t just another fantasy clone.
  • Bad Thing: I really had no idea what I was doing most of the time.  It’s not only that it was my first MMO, but it was (and is) a fairly complex one that offers little guidance.  I never did find a guild or community to bond with.

World of Warcraft

  • Good Thing: I adored a guild that I fell in with during the Burning Crusade era, Time Well Wasted.  They made me an officer, encouraged me to start blogging, and did all sorts of crazy stuff with me.  I miss that gang even to today.
  • Bad Thing: The absolutely horrible, abrupt burnout that I encountered about six months after Wrath of the Lich King launched.  The day that I realized I couldn’t log in any more left me feeling lost.

Warhammer Online

  • Good Thing: Being part of the awesome blogging community that arose around this game.  Say what you will about WAR, but it prompted a lot of great bloggers to start writing, many of whom are still around today.
  • Bad Thing: The lackluster support for PvE (especially dungeons and high-level zones) couldn’t bear the weight of our interest after it was apparent that the RvR wasn’t all Mythic made it out to be.