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Tiny Death Star: Syp’s winning strategy

tinyDespite being a mostly reskinned version of Tiny Tower, I’ve been avidly playing Tiny Death Star lately — and it seems I’m not alone.  I’ve heard a lot of friends mention they’ve picked it up, especially due to the cute retro style graphics and Star Wars theme.

Since I feel that I have a good handle on how both games worked, here’s my personal strategy to building a good Death Star and keeping it fully operational.

  1. Go through the tutorial, staff the floors, and build at least three business levels and two residential levels.
  2. At this point, shove all of your Bitzens through the airlock if they don’t have a dream job match.  That’s right: Clear out your residential floors.
  3. The strategy here is “don’t accept any new residents unless you can immediately pair them up with a dream job.”  It’s a little hardcore, but ultimately it works.  Dream jobs (which give a x2 bonus for stocking) are absolutely crucial to making huge amounts of money without constantly having to babysit the game.  Yes, you could go the route where you keep shuffling residents around hoping that dream jobs show up, but that takes up apartment space.
  4. Again, you have to be patient.  Getting the first couple dream jobs will mean a lot of elevator trips and little money made.  That’s okay.  We don’t need to make huge money at first; we want to build a good business foundation.
  5. Eventually you’ll see dream jobs come in and your floors will start producing.
  6. DON’T spend your premium bux on anything other than saving up for the next elevator upgrade and moving businesses with dream jobs down to the bottom of the screen (I like to move them since it makes quick restocking a lot easier).  Also, moving floors like that will leave apartments and non-staffed businesses up top for quick reference.
  7. Again, don’t spend those bux.  Tiny Death Star is a lot more stingy with giving out free bux, so you’re going to need to scrimp and save.  Since dream job pairings also result in a free bux, that is a  great bonus.  In fact, if I have a floor with three dream jobs and a new resident with the same dream job comes along, I’ll evict one of the older guys to replace him and get that free bux.
  8. Generally you want to build a new residence level for every two businesses you create.  Once in a while, you’ll need to build an extra residence due to the math (3 bitzens per business, 5 bitzens per apartment).
  9. Eventually you’ll only need to worry about stocking three times a day to keep everything chugging along.  That’s why dream jobs rock, since they keep inventories full for longer.
  10. As time permits, do the Emperor missions and Vader missions (the Imperial levels) for extra money.  Don’t spend bux on them, of course.

14 thoughts on “Tiny Death Star: Syp’s winning strategy

  1. Brutal! I had 30 Bitizens and 15 commercial/residential floors. By the time I was done purging dream-job unmatchables, I was down to 9 Bitizens, but picked up some dream-jobbers within a minute or two.

  2. I also learned it’s best to quit the app while you have supplies waiting to be stocked that way you will have at least one item on that level while you replenish the others. I used to ensure all stores were stocked when I left but when I returned those stores would be closed for lack of stock.

  3. Also before you evict someone make sure you change their clothes if they are wearing a special outfit. I have a massive collection of outfits from doing this.

  4. You get their costume when you evict someone. Its automatic, no need to change them out manually.

  5. Here’s a tip: Send all your free upgrades VIPs to the same floor with the highest quantity level 3 stock (for me it was a recreational level). Whenever you get a big spender, make sure the level 3 item is the only one in stock on that floor and send the spender there.

  6. Those are not “cheats.” Those are just tips. Here’s a cheat. 1) Start building the most expensive level 3 item on for each non-resident level. 2) Back out of the game, go to settings on your iphone, then click General, then click Date & Time, then uncheck “adjust date and time automatically” 3) advance the date forward 1 day 4) go back into the game and you will see that the game had now moved forward by a day and that all of the items are now complete. Click the buttons to stock them 5) repeat steps 2 and 3. You will now see that all of your items have sold. 6) repeat the whole process

  7. I’m not sure imperial levels are ever worth the effort. At most you get around 4k credits in rewards before the next mission needs an item from a level you don’t have. I’ve just spent 45k on my 5th imperial level and it doesn’t even produce the new item I need for my current mission.
    My choices now are give up, pay bux to skip the level or save up the 48k I need for the level after. The reward for the mission is 1560 credits.

  8. Imperial levels are worth it, some missions give you enough credits to build a new level! The strategy concerning Imp. levels is that you keep summoning supply officers for the cost of 1000credits, and continuously build items. When you have a mission to build items you don’t have the level for, you pop up the mission requirement screen, tap the item on it and summon a supply officer to build it!!! It worked for me! Some missions I spend bux to skip (building a specific level as you get them randomly and hard to get a match)

  9. I’ve tried the tips victor gives, advanced the date forward 1 day , but when you return to the original settings, you will lose one resident and have to wait for the next stock in accordance with the date that you change

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