Posted in Neverwinter

Neverwinter: Many knives make light work

Neverwinter may be one of the few MMORPGs that tells you, right there on the character selection screen, when the last time you played any given character. Because of this, I know without looking it up on this blog that my last *serious* character of merit was retired back in 2016 at level 58. It seems high time to come back, especially as I’ve been feeling the call of Cryptic lately with its upcoming Torchlight Frontiers and Magic Legends.

Plus, wouldn’t it be neat to actually get through the whole game? I’ve never done that. I should do that.

After a bit of class deliberation and experimentation, I went with the character that I previously had as my main — a Trickster Rogue named Myfanwy. It was a fun slice-and-dice class, and I liked the AOE fields it could throw down. Neverwinter loves to throw crowds of mobs at you, so taking them all down at once instead of one at a time is preferable.

Of course, things have changed mightily since 2016. My old feats were… gone. The tutorial intro was redone. What is this crazy world?

But really, it was the same old Neverwinter in its core, a kind of mindless experience of following the sparkly trail, slaughtering tons of mobs, getting loot, and generally enjoying the sights along the way. It’s kind of the MMO experience that I crave right now.

And it helps to get a boost at the start with several account unlocks that I’ve accrued over the years. This giant armored spider may be my most favorite starter mount ever. I also have three companions from the get-go. I kinda feel spoiled here, guys.

The only downside here is that while I haven’t pushed far into the mid-to-end game more than once in my entire gaming career, I’ve done the first 30 levels so many times in the past. A lot of this feels like retreading very worn ground, and I tried to push quickly through it so that I wouldn’t get bogged down in the familiar before getting to the relatively fresh. It helped that there was a double experience booster running on the server at the time.

This sight in a solo dungeon made me chuckle the more I looked at it. So they hung three guys — as the nooses testify — right alongside the smoked meats? I don’t know if it’s suggesting that the orcs were taking spare limbs as snacks, but the fact that they managed to do this without dislodging most of the bones is impressive.

I also appreciated the voiced quest bestowals, many of which continue past clicking “accept” so that you can catch up on the flavor text while starting to head your way to the quest objective. This graveyard quest, about a grumpy lich who is looking for a new home, prompted another laugh.

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