With the rest of Eveningstar quests out of the way, it’s time to return to the Menace of the Underdark storyline. This takes place in three quest chains, so I’m digging into the first one — The Darkening. Apparently the Drow have been streaming up from underground to be more aggressive, and in “Impossible Demands,” they’ve taken a farmstead hostage. I head in to investigate.
This is a supremely clever quest. So the Drow priestess here reveals that she can kill and drain hostages of their life force to heal herself, then she starts pathing around the farmhouse. You can see her on the radar, so the quest is to make sure she isn’t near, then run into a room, defeat the bad guys, tag the hostages, and get out without her rushing in to kill everyone. Once all 10 were pulled out of there — and yes, I got them all — you can fight and defeat the priestess for good.
I guess I was hoping for something a little more creative with Drow necromancers plundering an entire graveyard in “The Unquiet Graves” — but no, it was a straightforward and unimaginative fight against some skeletons and mages. I mean, at least it was short, but where is my 70-foot skeleton mammoth?
From necromancy to slavery, there is no deviancy that the Drow will not explore. So it is in “The Lost Thread,” where they take a bunch of villagers captive and work on plundering a temple to the long-vanished goddess of magic. In there, I find and rescue Ana, a powerful mage-in-training who helps me nuke all of the slavers.
This Drow tomfoolery all comes to a head in “The Battle for Eveningstar” — another straight-forward fight-fest through a burning village. It was pretty mindless, save for the fact that I had to light up bonfires to keep respawns from triggering. The instance finished with a rather epic fight against a super-tall spider-scorpion-thing and its Drow rider. Piece of cake — and another major chapter of Menace of the Underdark done!