Yesterday was a mite bit… confusing and chaotic, following the news that EA was making major cutbacks and layoffs, especially with Mythic Entertainment. I’ll back slowly away from restating any numbers, because there’s been enough doubt and no real official word as of yet — all we can say with certainty is that layoffs happened, and Mythic was hit with some. Maybe a lot, maybe not.
Of course, this sent people scurrying to their keyboards to discuss the fate of Warhammer, wondering if it might be kept running but with no new significant content in the game’s future (such as, oh, an expansion). I mean, if Age of Conan can take a similar hit to the game’s staff and reputation and still cobble together an X-pack, why not WAR?
Jeff Hickman arose from his golden sarcophagus to write a letter to Mythic players, being as comforting as he could while evading the big questions (how many are laid off? is WAR in a “maintenance mode”? are there any content-producing devs left?). You really can’t read much into his words, other than “It’s been a crappy day, but we’re still here, and we want you to continue to have confidence in us, because we think you should!”:
With all that is going on within Mythic Entertainment and EA, I would like to take a moment to reinforce the studio’s dedication to both our games and our players. At Mythic, we remain committed to our games and the passionate people who play them – we’re going to continue to deliver the content and service that keeps you playing. We want to assure our community that we will maintain the same high level of customer support you’ve come to expect and continue to improve our games with an exciting schedule of patches, live events and new content.
…Warhammer Online: Age of Reckoning has had a solid first year despite some issues that we’re working to address every day. We’ve seen a great response to 1.3.2, which introduced tremendous performance improvements. A flood of new players are discovering the game every day thanks to the recently released Endless Trial and New User Journey. Moving forward we remain committed to releasing more great patches, continued performance improvements, and changes based upon your valuable feedback!We want to thank you again for your continued commitment to our games. In return, we remain committed to providing you with the best possible gaming experiences and customer support both now and in the future. Be sure to keep an eye open for more information about upcoming patches and the exciting plans we have in store for your favorite MMORPGs.

If 2009 is to be remembered for one specific thing in the MMORPG history books, other than Fallen Earth’s greatness, it will probably be called the year when the
The Good: BioWare has responded to (reasonable) player concerns about the Warden’s Keep DLC in Dragon Age being a monetary barrier between players and a storage chest by
I once took a seminar at a youth pastor convention that solely dealt with environments. Not the Al Gore, save-the-polar-caps environment, but the physical space in which you met and worshiped. It was both of interest and eye-opening to me, because I’m the type of person who is greatly affected by my environment. They pointed out how we respond better to more natural light than artificial (open more windows!), how people are more likely to talk if they sit in a circle than just facing front as if you were in school, how smells and sights and arrangements and colors and sounds can make a crucial difference between relaxing and being uptight, between being more social or more isolated.
I’ve finally crossed the barrier that separates the overwhelming compulsion to play a new game, and the ability to continue to play it while going to other games as well. Your days of ruling my life are over, Dragon Age — I needs me Fallen Earth fix!